Modeling

In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of any surface of an object in three dimensions via specialized software. The product is called a 3D model.

Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by scanning. Their surfaces may be further defined with
texture mapping.

Polygons, Non-Uniform Rational B-Splines (NURBS), and subdivision surfaces are different object types with different ways of modeling. Each has its own strengths, and different artists prefer working with different types. Polygons let you model a surface by building up and reshaping a number of simple surface facets. NURBS let you easily create smooth, curving surfaces with high-level control. Subdivision surfaces let you edit surfaces at a high level with minimum overhead data, while still letting you work with subsections of the surface as if they were made from polygons.

The models we create are polygon models derived from traditional box modeling or by retopologizing a highly dense mesh that has been decimated after
sculpting. Polygons are straight-sided shapes (3 or more sides), defined by three-dimensional points (vertices) and the straight lines that connect them (edges). The interior region of the polygon is called the face. Vertices, edges, and faces are the basic components of polygons. You select and modify polygons using these basic components. When you model with polygons you usually use three-sided polygons called triangles or four-sided polygons called quadrilaterals (quads). An individual polygon is commonly called a face, and is defined as the area bounded by three or more vertices and their associated edges. When many faces are connected together they create a network of faces called a polygon mesh (also referred to as a polyset or a polygonal object). We create your designs using polygon meshes.

Utilizing MAYA an industry standard software for polygon modeling, it has a well rounded tool set for creating and editing polygon models.
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